SCOUNDREL
Scoundrel is a single player rogue-like card game for use with a standard deck of playing cards. It was developed by Zack Gage and Kurt Bieg for Train Jam 2011. SCOUNDREL is a reimagining of that game with a few additional rules that would fit the dungeoneering theme.
If you're interested in learning more about this game, there's a discord! https://discord.gg/8fmUcNYZpk
To win you need to get through all the SPADES and CLUBS in the deck. Your score is the amount of money left over after you win.
Controls:
- Click the deck to enter a ROOM. To enter another ROOM click the deck when there's no cards, or one card.
- Drag SPADE and CLUB cards to the discard pile to FIGHT BAREHANDED.
- Drag DIAMONDS down to EQUIP A WEAPON.
- Drag MONSTERS onto DIAMONDS to FIGHT WITH A WEAPON. After that, only monsters with lower RANK will be able to be fought with the weapon.
- Drag HEARTS to the discard pile to DRINK A HEALTH POTION.
- If you are out of options click BICYCLE JOKER to ESCAPE.
- Drag flipped BICYCLE JOKER into the room to RESTART.
- Drag HEALTH POTIONS to your WEAPON to gain COINS.
- Drag a DIAMOND FACE CARDS to a WEAPON that has been damaged to REPAIR it.
- Click on LOCKED cards to make a PURCHASE.
- Drag the HEARTS FACE CARDS onto your WEAPON to sell it.
Advanced Options:
Downloading the game allows for additional configuration.
To access advanced settings navigate to %appdata%/Godot/SCOUNDREL/game.cfg (on Windows) or ~/.local/share/godot/app_userdata/SCOUNDREL/game.cfg (on Linux).
A full list of credits is available in the .zip archive.
Status | In development |
Platforms | HTML5, Windows, Linux |
Author | Rainash |
Genre | Card Game, Adventure |
Made with | Godot |
Tags | Deck Building, Godot, Indie, Roguelike, Roguelite, scoundrel, Singleplayer, Tabletop |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Comments
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Great game! I figured out the rules with this pdf http://www.stfj.net/art/2011/Scoundrel.pdf
I feel like this game has a cool concept but figuring out the rules was pretty difficult, I still am not sure I understand fully how it works.
This would greatly benefit from a proper tutorial. The controls section explain how to do something, but not what it actually does in the game, or what the goal of the game is. Otherwise it seems like a fun little game. A few more animations to make it more interesting to look at would be great.